![]() ![]() ![]() On top of this is the Synergy Gauge, which is filled up whenever you land a critical attack. The movement controls switch depending on which view you’re doing, but although this sounds like it would be confusing the game is slow-paced enough, compared to other fighting games, for it not to be a problem. This will then automatically switch back after you’ve landed enough damage. ‘Field phase’ is the default, but by landing certain moves you can segue into ‘Duel Phase’. The most unusual aspect of Pokkén is that fights are viewed from one of two points of view: an overhead shot of the arena where you can move anywhere you want or a side-on view for the application of a more serious smackdown.
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